Project index
Work in many forms.
Case studies, product visions, physical prototypes, workshop systems and playable worlds. Every major project has its own space.

Product, research, AI
GUTTR
A comic-survey platform that grew from participatory workshops into an independent working prototype.

Master thesis, Human-AI interaction
Clone Testing
A study of suspicion, trust and identity detection in conversations with humans and AI clones.

Participatory research, comics, survey design
Comic Survey Lab
A connected research practice spanning workshops, publication, public installations and product experimentation.

AR, VR, physical prototyping
Ode to Alma Siedhoff-Buscher
A historical figure became the starting point for collage, a physical structure, an AR scene and an interactive virtual world.

Independent game, worldbuilding
Spirit Me
A hand-built game world that I returned to and completely revamped as an independent concept.

Tangible interaction, pervasive computing
Modro Mor
A near-zero-touch messaging interface built with peacock feathers, sensing and servo-driven movement.

Ubiquitous computing, video prototyping
Bluey
A product concept for connection between grandparents and grandchildren, developed through ideation, making and video prototyping.

Product vision, speculative interface
NeuroBi
A complete product vision for supporting newcomers through an unfamiliar university and city.

HCI methods, fieldwork
Thinking while walking
A walkstorming study that kept observations connected to the places where they emerged.

Teaching, AR, comics
AR Comic Workshops
An inclusive workshop format for making a comic, digitising it and expanding it through sound, motion and augmented reality.

Assistive technology, product, social entrepreneurship
learnSign
An early-stage learning platform exploring assistive technology for deaf education in India.